

They kind of just look like zombies, which is a far cry from the creepiness of the twisted monsters from The Dark Descent. One, you’ll realize that up close, they’re not that scary. The first few areas when the monster is just out of sight but you know it’s there, or when you suddenly realize it’s chasing you and have to escape, are pretty terrifying and absolutely the scariest part of the game.Įventually however you’ll get caught by it and two things will happen.

The tension builds as you find notes warning about them, find mutilated bodies, and catch glimpses of them down the hall or around the corner. The first few instances of coming into contact with the new monsters are really effective. But like the sanity effects, monster encounters go from frightening to mundane. Of course it wouldn’t be a Frictional Games game without monsters to run and hide from. Instead it quickly becomes a mild inconvenience. Why is Tasi losing her grip on reality just from being in a softly lit room? In the decade since The Dark Descent, I was really hoping the sanity effects in Rebirth would be a lot more fleshed out. Tasi starts to freak out if she’s even in dimly lit rooms, so having to keep track of lighting everything just so you don’t get a sudden jump scare can actually be kind of pedantic. The sanity mechanic is actually pretty disappointing in Rebirth. Which is pretty scary the first couple times… And that’s about it. When it falls low enough, your sight will be impaired by the sight of bugs on your periphery and you’ll be interrupted by sudden jump scare visions. Like The Dark Descent, you need to stay in the light to keep your sanity. It can verge on annoyance when your match only lasts a few seconds, but this constant search for more light can get pretty tense. Both of these last very little time however, and you’ll often be scrambling to find more matches or lantern oil. To navigate, you’ll have a lantern and matches to light any candles or torches along the way. Like the first Amnesia, the majority of the scares will come from monsters stalking you through the darkness. Are You Afraid of the Dark?Īlright alright, that’s enough scene setting, now let’s talk about how scary Amnesia: Rebirth actually is. She soon discovers she’s pregnant, and ventures out into the desert to find her lost crewmates, recover her memory, and generally not die. (More on that in a bit) This time around, the story centers on Tasi Trianon, a French explorer who wakes up alone in a the remains of a plane crash with, you guessed it, amnesia. And while the new locale is at first a refreshing setting for a horror story, it eventually goes completely off the rails. While The Dark Descent had us exploring a spooky 19th century castle, Rebirth takes us to the sandy dunes of Algeria in 1937. Does it revolutionize the horror genre again? Is it as scary as its predecessor?
#Amnesia the dark descent crashes on startup series
But now Frictional has finally returned to the series with a true follow-up in Amnesia: Rebirth. Since then, we’ve had a sequel in name only with Machine for Pigs (made by a different team), as well as the amazing Soma by original Amnesia developer Frictional Games. Setting the Stage Rebirth offers a pretty refreshing take on horror environments. To this day, there still aren’t many other games that can match the pure terror of The Dark Descent. Players could only count on their own wit and bravery against horrifying monsters, while also managing their in-game sanity. It was also scary as hell.īucking the trend of its contemporaries like Resident Evil and FEAR, Amnesia did away entirely with combat, instead having you rely entirely on running and hiding to survive. It quickly became an online phenomenon, praised for its slow creeping pace, dreadful atmosphere, and intuitive physics puzzles. It’s no exaggeration to say that the first Amnesia changed horror games when it came out in 2010.
